I am a 3D character artist involved in creating characters and creatures for both game and film industries. I actively take part in development of software.
Skills/Software
Skills
- High Poly Modeling
- Low Poly Modeling
- Displacement Mapping
- Normal Mapping
- Organic Modeling
Software
- Maya
- Mudbox
- Photoshop
- UV Layout
- Santiago Orgaz xNormal
- Roadkill UV Tool
- TopoGun
You can contact me
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